Difference between revisions of "Prison"

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{{Stub}}
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{{L|Prison}}
A Prison is the aim of the game and where the premise of (''Prison'' Architect) is set. Your goal is to create and manage your own prison system in the way you want it. Using the facilities provided to you the only restriction is your mind.
 
  
Build a sprawling mini-retreat for minimum security prisoners with lush cells, TV's and forests or the bare bones legal minimum with a bed, toilet and nothing but your own company. It's up to you!
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{{Infobox.v2 Gameplay
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|name=Prison
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|lang=en
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|image=Ss3 1024.jpg
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|imageWidth = 200px
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|description=The place where your inmates reside.
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|other=
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}}
  
You will currently start the game (as of [[Alpha 11]]) (in [[Sandbox Mode]] at least) with a plot of land (size customisable upon creating a new Prison), a [[Deliveries]] zone, a [[Garbage]] area and 8 [[workman|workmen]].  
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{{NeedsUpdate|Premade prisons and more}}
 +
 
 +
A Prison is the aim of the game and where the premise of ''Prison Architect'' is set. Your goal is to create and manage your own prison system in the way you want it. Using the facilities provided to you the only restriction is your mind.
 +
 
 +
Build a sprawling mini-retreat for minimum security prisoners with lush cells, TVs and forests or the bare bones legal minimum with a bed, toilet and nothing but your own company. The Player is not restricted and can also purchase additional land sets through game unlocks to increase their land size.
 +
 
 +
In [[Sandbox Mode]], the Player will only start with a [[Garbage]] zone, a [[Delivery]] zone, 8 [[Workmen]], and a [[truck]] full of supplies. Other than these items, no further direction is given to the Player, besides accepting [[Grants]].
 +
 
 +
In [[Campaign]], most Chapters start the Player off with a pre-built prison, complete with a few functioning facilitates. However, the Player may be tasked with constructing a new part of the prison, which is up to them to design, although they can follow a pre-defined plan to build the construct.
 +
 
 +
In [[Escape Mode]], prisons are run entirely by themselves. Any killed [[staff]] are replaced automatically, [[Emergency]] units are only deployed when their aid is needed, [[Freefire]] becomes active after staff are continuously murdered, and edits that fundamentally change the prison are not made, e.g. [[Regime]] reschedule or new buildings.
  
 
== Components ==
 
== Components ==
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A prison is comprised of:
 
A prison is comprised of:
  
*[[Room|Rooms]]
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*[[Room]]s
*[[Object|Objects]]
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*[[Object]]s
*[[Employee|Employees]]
 
 
*[[Utility|Utilities]]
 
*[[Utility|Utilities]]
*[[Prisoner|Prisoners]]
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*[[Staff]]
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*[[Prisoner]]s
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 +
=== Basic prison ===
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For a very simple prison to work for a while, the following rooms, utilities and employees are needed:
 +
 
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* [[Deliveries]]
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* [[Power Station]] and [[Water Pump Station]]
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* Some [[cell]]s, [[Dormitory|dormitories]] or a [[Holding Cell]]
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* [[Kitchen]] and [[Canteen]], and some [[cook]]s
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* [[Staff Room]]
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* Some [[workmen]]
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* Some [[guard]]s
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 +
Highly recommended:
 +
 
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* 2 to 6 [[Office]]s, the [[warden]] and the [[psychologist]]
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* [[Yard]]
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* [[Solitary]] cells
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* [[Infirmary]] and a [[doctor]]
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 +
Most other rooms and staff will eventually be needed or helpful, too, but are not that important to get your prison running.
 +
 
 +
== Game World Attributes ==
 +
=== Country Neutral ===
 +
The developers of Prison Architect persist on the fact that the prison you are building is not located in any specific country. It does therefore not regard any specific laws and jurisdiction, nor is the currency used of any specific value. Despite this, numerous details support that all built prisons are in the U.S., such as the $ money icon and the appearance of the [[Soldier|National Guard]].
 +
 
 +
=== Decay ===
 +
With the concept of decay, floors get muddy, shower cubicles get dirty, pathways become overgrown, grass and landscaped areas become untidy and wall become overgrown.
 +
 
 +
=== Time ===
 +
Game time is displayed in the upper right corner of the screen and affects all parts of the game - at night it's dark and prisoners are sleeping, at 8. am visitors arrive, at 1. pm you may schedule lunch, and whoever you have put in six hours of solitary confinement then will be released from it at 7. pm.
 +
24 hours marks a day, as displayed in the day counter in the upper info bar of the screen. However, [[Inmate]] sentences do not match with the in-game time, so a prisoner may leave the prison without your prior knowledge of their release.
 +
In-game time can be sped up in large or small increments by using the buttons below the upper right menu. You can also pause the game, to allow you to plan or order for future constructs or additions.
  
 
== Tips ==
 
== Tips ==
* Every prison needs a [[Warden]] - he should be one of your first hires.  Build him a nice office and he'll open up a whole range of advanced facilities via the bureaucracy system.
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* If you need more time to build before your first prisoners arrive, intake can be turned off in the "Prisoners" tab of the reports menu.
* Individual jail cells are expensive, especially early on when funds are very tight.  Save money by starting with a large Holding Cell instead, which can be shared between many prisoners at once.
+
* Every prison needs a [[Warden]] - they should be one of your first hires.  Build them a nice office and they’ll open up a whole range of advanced facilities via the bureaucracy system.
 +
* When designing your prison, consider the natural flow, you want to keep prisoners far away from the front exits.  Fences are inexpensive, be sure to use them!
 +
* Individual jail cells are expensive, especially early on when funds are very tight.  Save money by starting with [[Dormitory|dormitories]] or a large Holding Cell instead, which can be shared between many prisoners at once.
 
* Get your [[Kitchen]] and [[Canteen]] up and running before the first prisoners show up, and be sure to hire some [[Cooks]] - nothing irritates a prisoner more than an empty stomach!
 
* Get your [[Kitchen]] and [[Canteen]] up and running before the first prisoners show up, and be sure to hire some [[Cooks]] - nothing irritates a prisoner more than an empty stomach!
* Place your [[Kitchen]] and [[Canteen]] in close proximity to one another to ensure ease of access for your cooks, just make sure the inmates don't have access to the [[Kitchen]].
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* Place your [[Kitchen]] and [[Canteen]] in close proximity to one another to ensure ease of access for your cooks (and remember, the [[Cooks]] will collect ingredients from the delivery area, so it's best to have the Kitchen as near to this as is practical).
* There are three kinds of prison doors: The jail door, which only can open from a guard, the normal doors, which everyone can use and the staff only doors. Make sure you had build this doors there, where your prisoners shouldn't be.   
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* There are three kinds of prison [[doors]]: The jail door, which only opens for a guard, the normal doors, which everyone can use and the staff doors. Make sure you build at least staff doors where your prisoners shouldn't be.   
**Also, you can mark areas as "''staff only''" in [[Deployment]] for wide-scale control..
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** Also, you can mark areas as "''staff only''" in [[Deployment]] for wide-scale control.
 
* Make sure that your prisoners don't have access to the outer edge of the map. Inmates will make a run for it if they have a chance.
 
* Make sure that your prisoners don't have access to the outer edge of the map. Inmates will make a run for it if they have a chance.
 
** A good way to deal with this is to surround your prison with [[Fence]] or any sort of walling.
 
** A good way to deal with this is to surround your prison with [[Fence]] or any sort of walling.
 +
* Prisoners will start to dig their way out. Try keeping your cell blocks away from your outer perimeter.
 +
* Prisoners will utilize contraband to ignite fires. It may be worthwhile to install sprinklers to avoid costly repairs from a [[Fire]].
 +
 +
== Gallery ==
 +
{{NeedsImage}}
  
== Language ==
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{{Template:Footer Gameplay}}
Want this Article in German? [[Gefängnis]]
 

Latest revision as of 21:42, 13 June 2020

Gameplay
Ss3 1024.jpg Prison

Description:

The place where your inmates reside.

Other Information:

  • None provided


A Prison is the aim of the game and where the premise of Prison Architect is set. Your goal is to create and manage your own prison system in the way you want it. Using the facilities provided to you the only restriction is your mind.

Build a sprawling mini-retreat for minimum security prisoners with lush cells, TVs and forests or the bare bones legal minimum with a bed, toilet and nothing but your own company. The Player is not restricted and can also purchase additional land sets through game unlocks to increase their land size.

In Sandbox Mode, the Player will only start with a Garbage zone, a Delivery zone, 8 Workmen, and a truck full of supplies. Other than these items, no further direction is given to the Player, besides accepting Grants.

In Campaign, most Chapters start the Player off with a pre-built prison, complete with a few functioning facilitates. However, the Player may be tasked with constructing a new part of the prison, which is up to them to design, although they can follow a pre-defined plan to build the construct.

In Escape Mode, prisons are run entirely by themselves. Any killed staff are replaced automatically, Emergency units are only deployed when their aid is needed, Freefire becomes active after staff are continuously murdered, and edits that fundamentally change the prison are not made, e.g. Regime reschedule or new buildings.

Components[edit]

A prison is comprised of:

Basic prison[edit]

For a very simple prison to work for a while, the following rooms, utilities and employees are needed:

Highly recommended:

Most other rooms and staff will eventually be needed or helpful, too, but are not that important to get your prison running.

Game World Attributes[edit]

Country Neutral[edit]

The developers of Prison Architect persist on the fact that the prison you are building is not located in any specific country. It does therefore not regard any specific laws and jurisdiction, nor is the currency used of any specific value. Despite this, numerous details support that all built prisons are in the U.S., such as the $ money icon and the appearance of the National Guard.

Decay[edit]

With the concept of decay, floors get muddy, shower cubicles get dirty, pathways become overgrown, grass and landscaped areas become untidy and wall become overgrown.

Time[edit]

Game time is displayed in the upper right corner of the screen and affects all parts of the game - at night it's dark and prisoners are sleeping, at 8. am visitors arrive, at 1. pm you may schedule lunch, and whoever you have put in six hours of solitary confinement then will be released from it at 7. pm. 24 hours marks a day, as displayed in the day counter in the upper info bar of the screen. However, Inmate sentences do not match with the in-game time, so a prisoner may leave the prison without your prior knowledge of their release. In-game time can be sped up in large or small increments by using the buttons below the upper right menu. You can also pause the game, to allow you to plan or order for future constructs or additions.

Tips[edit]

  • If you need more time to build before your first prisoners arrive, intake can be turned off in the "Prisoners" tab of the reports menu.
  • Every prison needs a Warden - they should be one of your first hires. Build them a nice office and they’ll open up a whole range of advanced facilities via the bureaucracy system.
  • When designing your prison, consider the natural flow, you want to keep prisoners far away from the front exits. Fences are inexpensive, be sure to use them!
  • Individual jail cells are expensive, especially early on when funds are very tight. Save money by starting with dormitories or a large Holding Cell instead, which can be shared between many prisoners at once.
  • Get your Kitchen and Canteen up and running before the first prisoners show up, and be sure to hire some Cooks - nothing irritates a prisoner more than an empty stomach!
  • Place your Kitchen and Canteen in close proximity to one another to ensure ease of access for your cooks (and remember, the Cooks will collect ingredients from the delivery area, so it's best to have the Kitchen as near to this as is practical).
  • There are three kinds of prison doors: The jail door, which only opens for a guard, the normal doors, which everyone can use and the staff doors. Make sure you build at least staff doors where your prisoners shouldn't be.
    • Also, you can mark areas as "staff only" in Deployment for wide-scale control.
  • Make sure that your prisoners don't have access to the outer edge of the map. Inmates will make a run for it if they have a chance.
    • A good way to deal with this is to surround your prison with Fence or any sort of walling.
  • Prisoners will start to dig their way out. Try keeping your cell blocks away from your outer perimeter.
  • Prisoners will utilize contraband to ignite fires. It may be worthwhile to install sprinklers to avoid costly repairs from a Fire.

Gallery[edit]