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Contraband

578 bytes added, 5 years ago
Extended the ways to get contraband
== How prisoners get contraband ==
Prisoners are not stupid, and will find creative ways to smuggle, steal, and use contraband. New arrivals will almost always carry contraband from the outside of your prison when they are dropped off by a [[Prisoner Bus]]. Contraband will also be thrown over fences from the outside by friends and family of the prisoners (over a maximum distance of 10 squares) as arranged before via [[Phone]] or in the [[Visitation]] room, or brought by them to the Visitation room directly. Also deliveries brought by a [[Supply Truck]] (e.g. food ingredients, metal sheets for the workshop, prisoner uniforms, construction materials) may contain smuggled contraband.
However, not all pieces of === Smuggling ===New arrivals will almost always carry contraband in from the game can be smuggled into outside of your jailprison when they are dropped off by a [[Prisoner Bus]]. Prisoners Contraband will also get their hands on contraband whenever they enter unsecured rooms containing items that can be stolen. An example would be smuggled into the [[workshopvisitation]] which holds screwdrivers, saws, drills, room by friends and hammers. To secure, simply place metal detectors to the entrances family of the workshopprisoners.
While prisoners will behave better when guards are nearby Also deliveries brought by a [[Supply Truck]] (e.g. food [[ingredient]]s, [[Sheet Metal|metal sheets]] for the chance of a workshop, prisoner stealing something from a room will be reduced drastically by the number of guards in that room[[uniform]]s, [[Shop Goods]], construction materials)may contain smuggled contraband, neither guards nor any other staff prevent which the prisoners from stealing then will try to collect. However, not all pieces of contraband or in the game can be smuggled into your jail. === Stealing and Crafting ===Prisoners will also get alarmed when their hands on contraband whenever they catch prisoners doing soenter unsecured rooms containing items that can be stolen. Only An example would be the [[workshop]] which holds [[screwdriver]]s, [[guard dogsaw]]s, [[drill]]s (, and [[metal detectorhammer]]s) may sense , and also is the place where prisoners carrying can craft [[shank]]s and [[Wooden Pickaxe|wooden pickaxes]]. To detect such sources of contraband, use the "Dangers" view in the [[Intelligence]] menu. AnywaySuch rooms should be secured by [[metal detector]]s or [[guard dog]]s, prisoners will usually try not though both won't be able to carry find all possible contraband with them until they need it, but to hide it in their . Please note that this view doesn't show potential target rooms for [[cellitems]]s insteadcontaining smuggled contraband. Guards  === Throw-ins ===Contraband will have to search also be thrown over fences from the outside by friends and family of the prisoners (over a maximum distance of 10 squares) as arranged before via [[Phone]] or their hiding places explicitly to find contrabandin the [[Visitation]] room.
=== Contraband Trading ===
== How to detect contraband ==
While prisoners will behave better when guards are nearby (e.g. the chance of a prisoner stealing something from a room will be reduced drastically by the number of guards in that room), neither guards nor any other staff prevent prisoners from stealing contraband or get alarmed when they catch prisoners doing so. Only [[guard dog]]s (and [[metal detector]]s) may sense prisoners carrying contraband. Anyway, prisoners will usually try not to carry contraband with them until they need it, but to hide it in their [[cell]]s instead. Guards will have to search prisoners or their hiding places explicitly to find contraband.
 
If your prison does have a [[reception]] room, all incoming prisoners will be systematically searched there and any contraband they carry with them will be found. The reception requires the availability of many guards, though, and significantly slows down the process of intake.
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