Difference between revisions of "User:BadAim/Sandbox/contentTable"

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''Just trying some different design of something that could be a new infobox for some of the things on the wiki, it would use a template later on and css if possible. Colors would be different and some of the elements redesigned, using texture/image backgrounds. The reason for this is the way [[Doors]] page is designed. There's so much empty space on the left and right of infoboxes. ''
 
''Just trying some different design of something that could be a new infobox for some of the things on the wiki, it would use a template later on and css if possible. Colors would be different and some of the elements redesigned, using texture/image backgrounds. The reason for this is the way [[Doors]] page is designed. There's so much empty space on the left and right of infoboxes. ''
  
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! rowspan="5"  style="vertical-align: top;" | <div style="background: #bdbdbd; border: 2px solid #bdbdbd;border-radius: 3px;box-shadow: inset 0 0 0 2px #fff;text-align: center;padding: 0 6px;">
 
! rowspan="5"  style="vertical-align: top;" | <div style="background: #bdbdbd; border: 2px solid #bdbdbd;border-radius: 3px;box-shadow: inset 0 0 0 2px #fff;text-align: center;padding: 0 6px;">
  
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! colspan="2" style="height: 20px;min-width: 200px;line-height: 10px;background: #bdbdbd;border-radius: 0px;padding: 0 4px 0 34px;position: relative;font-size: 24px;text-transform: uppercase;" |
  
<span>Object name:</span> Jaildoor  
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<span style="font-size: 8px;float: left;position: absolute;top: 3px;left: 3px;color: #FFF;">Object</span> Jaildoor  
 
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Latest revision as of 10:24, 29 June 2019

TESTING

Just trying some different design of something that could be a new infobox for some of the things on the wiki, it would use a template later on and css if possible. Colors would be different and some of the elements redesigned, using texture/image backgrounds. The reason for this is the way Doors page is designed. There's so much empty space on the left and right of infoboxes.

Jaildoor.png

Object Jaildoor

Cost: 1000$

About:

Size: 1x1

DESCRIPTION

Toughness: 50 HP

Can be used in: Everywhere



Infobox Objects

From: Template:Infobox Object

Placeholder.png

{{{name}}}

Cost:

${{{price}}}

Size:

{{{size}}}

Toughness (HP):

{{{toughness}}}

Used in:

{{{usedin}}}

Other Information:

  • None provided

Door Types

Door v2.png

Door

Cost:

$50

Size:

1x1

Toughness (HP):

20

Used in:

Other Information:

A regular wooden door. Best used to seal off a room, while retaining access for all. Doors are accessible by anyone; except when Door is manually set to "Locked Shut" or during a Lockdown.

Jaildoor.png

Jail Door

Cost:

$200

Size:

1x1

Toughness (HP):

100

Used in:

Other Information:

Doors consisting of vertical iron bars. Jail doors have two versions that both function identically.

Jail doors require a guard to unlock them each time someone wishes to pass through. You can also right click to manually open them. The only exception to this is the doors on cells themselves which open automatically depending on what is scheduled on the Regime. These are usually placed as the main door into a cell, as all cells require doors, to secure the cell.

JailDoorLarge.png

Large Jail Door

Cost:

$350

Size:

2x1

Toughness (HP):

100

Used in:

Other Information:

Same as above, but the large jail door opens slower than the normal jail door. It also is the only large door available. However, all other doors may simply be put adjacent to each other, simulating a large door of any size. For jail doors, this would not work, as guards would have to open each part of the door separately.

StaffDoor.png

Staff Door

Cost:

$100

Size:

1x1

Toughness (HP):

40

Used in:

Other Information:

The Staff Door behaves the same as a jail door, except members of the Staff can also open it. Take notice that guards will open a staff door for a requesting prisoner, unless the zone behind the door is set to "Staff Only" via Deployment.

SolitaryDoor.png

Solitary Door

Cost:

$500

Size:

1x1

Toughness (HP):

300

Used in:

Other Information:

A big, thick iron door. Solitary cells do not currently require the use of Solitary doors. Solitary Doors are very difficult for prisoners to destroy. Like jail doors, they can only be opened by guards.

Road gate.png

Road Gate

Cost:

$1,000

Size:

7x1

Toughness (HP):

100

Used in:

  • On Main Road
  • Can be used elsewhere, but not recommended!

Other Information:

The Road Gate functions as a way to expand your prison to the other side of the road if Land Expansion has been researched. It allows the player to escort prisoners across the road without worrying about them trying to escape.

The Road Gate blocks all vehicles and visitors until a Guard opens the gate either physically or using the Door Control System and a Servo attached to the Road Gate.

You can use this to span your prison across the road, or build a totally contained drop off zone.

Road barrier.png

Road Barrier

Cost:

$10,000

Size:

7x1

Toughness (HP):

500

Used in:

  • On Main Road
  • Can be used elsewhere, but not recommended!

Other Information:

The Road Barrier can be placed on the road as an additional security option (not replacement for a road gate) to stop the stolen vehicles. Prisoners can hijack the Supply Trucks and easily drive away if Escape Plans are enabled. The Road Barrier remains open and closes only during the lockdown.

Remote door.png

Remote Door

Cost:

$500

Size:

1x1

Toughness (HP):

300

Used in:

Other Information:

  • This object must be researched before it can be purchased.
    (Remote Access)
  • Requires a Servo with a remote connection to operate.

Remote Doors can only be opened from the connected Door Control System using a servo, it is not possible to open a Remote Door with a jail key. Prisoners which were able to obtain a jail key still won't be able to escape through this kind of door.

Even though the servo is required for this door to be functional, it has to be bought and placed separately. This should be done before the actual door is connected, as otherwise the door will be locked initially. Note that this door has to be open to dismantle it.