Difference between revisions of "Warden"

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m (Added in the new wardens from the Going Green DLC. Images still need to be added.)
 
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The warden is one of the most important staff members in any prison, and except for the CEO (which will not appear in the [[sandbox]] game), he is in charge. The Warden needs a designated [[office]] to be functional (it will take the name "Warden's Office"). He is needed to unlock the [[Bureaucracy]] tree, and is therefore essential for keeping your prison running and your prisoners happy. He also unlocks the tab of the [[regime]] of the prison so it can be changed. Having a warden also unlocks the available [[grants]] in the reports tab, which can be helpful in starting your prison.
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The warden is one of the most important staff members in any prison, and except for the CEO (which will not appear in the [[sandbox]] game), he is in charge. The Warden needs a designated [[office]] to be functional (it will be named the "Warden's Office" when occupied). He is needed to unlock the [[Bureaucracy]] tree, and is therefore essential for keeping your prison running and your prisoners happy. He also unlocks the tab of the [[regime]] of the prison, enabling it to be edited. Having a warden also unlocks the available [[grants]] in the reports tab, which can be helpful in starting your prison.
  
You can only hire one warden. The warden can not be directly controlled by the player and only leaves his office for [[execution]]s.
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You can only hire one warden. The warden can not be directly controlled by the player (unless playing Warden Mode) and only leaves his office for [[execution]]s.
  
 
The warden being killed too often is a [[Winning and Failure Conditions|Failure Condition]] in [[sandbox]] mode,
 
The warden being killed too often is a [[Winning and Failure Conditions|Failure Condition]] in [[sandbox]] mode,
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:* [[Emergency]] services work '''20%''' faster and arrive earlier
 
:* [[Emergency]] services work '''20%''' faster and arrive earlier
 
:* Costs for repairs are reduced by '''10%'''
 
:* Costs for repairs are reduced by '''10%'''
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| [[]]
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=== The Botanist ===
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: As someone who has vast amount of experience within the Farming Industry, The Botanist can have a very positive effect on prison farming.
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:* '''Doubles''' the export price for each type of crop.
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:* '''Increases''' seed drop chance for crops when harvested.
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:* '''Delays''' the wilting and spoiling of crops and harvested ingredients, respectively.
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|-
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| [[]]
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=== The Ecologist ===
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: As someone who has vast amount of experience working with Green Energy, The Ecologist can have a very positive effect on these power sources.
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:* '''Increases''' the power output of all green energy sources (Wind Turbines and Solar Panels).
 +
:* '''Doubles''' the export value of both energy and recycling.
 
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Latest revision as of 13:59, 22 September 2021

  Warden
Date of the last article update. Content based on The Sneezer
9/2021 | The Sneezer
Type: Administrator
Cost: $1,000
Daily Wage: $200
Toughness 5 HP
Other Information:

The warden is one of the most important staff members in any prison, and except for the CEO (which will not appear in the sandbox game), he is in charge. The Warden needs a designated office to be functional (it will be named the "Warden's Office" when occupied). He is needed to unlock the Bureaucracy tree, and is therefore essential for keeping your prison running and your prisoners happy. He also unlocks the tab of the regime of the prison, enabling it to be edited. Having a warden also unlocks the available grants in the reports tab, which can be helpful in starting your prison.

You can only hire one warden. The warden can not be directly controlled by the player (unless playing Warden Mode) and only leaves his office for executions.

The warden being killed too often is a Failure Condition in sandbox mode,

Different Wardens

You are asked to choose which warden you want to have, whenever you start a new prison.

Warden4.png

The Warden

The most balanced individual on the planet, he does his job and nothing else. People just call him The Warden.
The default warden, offers no special abilities.
Warden7.png

The Lobbyist

The Lobbyist has friends in high places, and makes sure the more easily controlled prisoners end up coming his way.
  • Halves the likelihood of receiving prisoners who are Violent, Lethal, Volatile, Deadly or Fighters (See: Prisoner's Traits).
Warden5.png

Rita

Ruthless and terrifying, Rita has a reputation for running her facilities through judicial application of fear. Rumours of her carrying a whip may be exaggerated.
  • Halves likelihood of prisoners being Stoical or Fearless.
  • Prisoners are suppressed twice as quickly.
Warden9.png

J. W. Periwinkle

Warden Periwinkle says he was a sapper in the war. He never says which war, specifically, but he certainly knows everything about digging tunnels.
Warden8.png

The Pacifier

The Pacifier has an unusual talent for being able to calm even the most violent individuals. Even being in the same room as him is enough to make people docile and compliant.
  • Reduces the overall temperature of your prison, making your inmates less likely to cause trouble.
Warden6.png

Saphara Acknova

Saphara Acknova has a spotless reputation and a squeaky clean record. But behind the scenes, shady deals and under the table offerings are nothing uncommon for her.
  • Gets a small cut of the re-sale value of each piece of contraband found
  • Prisoners found with contraband will be 'fined' directly from their savings. (Note: This registers as a 'Consultancy Fee')
Warden1.png

Hawk Hartman

As a former bailsman, Hartman passes down valuable training techniques to his security staff members.
Warden10.png

DR Slugworth

When all other prisons deny them, Slugworth opens the doors to the worst Criminally Insane inmates out there, believing he can help.
  • Psychiatrist treatments are 20% more positive
  • Increases chances of receiving the psychopathic Criminally Insane
Warden3.png

DR Hudson

Doctor Hudson is prepared to do what no other warden can...
  • Emergency services work 20% faster and arrive earlier
  • Costs for repairs are reduced by 10%
[[]]

The Botanist

As someone who has vast amount of experience within the Farming Industry, The Botanist can have a very positive effect on prison farming.
  • Doubles the export price for each type of crop.
  • Increases seed drop chance for crops when harvested.
  • Delays the wilting and spoiling of crops and harvested ingredients, respectively.
[[]]

The Ecologist

As someone who has vast amount of experience working with Green Energy, The Ecologist can have a very positive effect on these power sources.
  • Increases the power output of all green energy sources (Wind Turbines and Solar Panels).
  • Doubles the export value of both energy and recycling.

Gallery