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{{L|Winning and Failure Conditions}}
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{{Campaign|April 2014}}
  
{{Infobox.v2 Gameplay
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Like most games, there are goals that the player must achieve in order to make progress in the game. However, there are also conditions that the player can meet that will result in them losing the game. Prison Architect is a game that has such goals and failure conditions. In this article, all possible win and fail conditions will be listed, including those from the [[Campaign]]s. Additionally, this article will serve as a guide to those who may be stuck at a certain part of a campaign.
|name=Winning and Failure Conditions
 
|lang=en
 
|image=
 
|description=Depending on the game mode, it might be possible to win or fail.
 
}}
 
 
 
The [[campaign]] levels have objectives, which have to be met in order to finish them, though they cannot be lost.
 
In the [[sandbox]] mode, it is not possible to win the game, though there are some (optional) failure conditions.
 
In the [[Escape Mode]], both winning and failing is possible.
 
  
 
== Campaigns ==
 
== Campaigns ==
  
The [[campaign]] missions serve as a tutorial on how to play the game, while providing a series of loosely connected stories. There are no failure conditions that the player can meet while playing through the campaign.
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At this point, the only campaign made available is the [[Death Row]] campaign. It serves as a short and brief tutorial on how to play the game, while walking the player through the execution of [[Edward]] for the murder of his wife [[Susan]] and her lover [[Anthony]]. To complete the goals in the first campaign, the player must follow the instructions given to them by [[The CEO]]. Otherwise, the player will be unable to progress. There are currently no failure conditions that the player can meet while playing through the tutorial.
 
 
To finish each chapter of the campaign, the respective objectives have to be met (see their descriptions in the respective [[campaign]] articles). There also are optional objectives, which are not required to finish the campaign, but only for your personal amusement and some [[Steam Achievements]].
 
 
 
== Sandbox Mode ==
 
  
In [[sandbox]] games, there is no goal, so you cannot win the game. However, there are some failure conditions which can be activated in the "Create new prison" menu (and are so by default), so you can fail the game.
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== Failure ==
  
 
If the player meets any of the failure conditions listed below, they will no longer have control over their prison. Instead of the game simply ending, the player is still allowed to view their prison in its final moments. This is similar to how [http://en.wikipedia.org/wiki/Dungeon_Keeper Dungeon Keeper] operated when the player met with failure; they would become a ghost and could watch their dungeon crumble. If the player fails because of allowing too many deaths, he will even be [[Prisoner Mode|imprisoned himself]] and thus being able to walk around in his own prison.
 
If the player meets any of the failure conditions listed below, they will no longer have control over their prison. Instead of the game simply ending, the player is still allowed to view their prison in its final moments. This is similar to how [http://en.wikipedia.org/wiki/Dungeon_Keeper Dungeon Keeper] operated when the player met with failure; they would become a ghost and could watch their dungeon crumble. If the player fails because of allowing too many deaths, he will even be [[Prisoner Mode|imprisoned himself]] and thus being able to walk around in his own prison.
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With the ''Legal Defense'' [[Bureaucracy#Legal Sub-tree|research]], the [[Lawyer]] becomes able to avert the Game Over event once per game.
 
With the ''Legal Defense'' [[Bureaucracy#Legal Sub-tree|research]], the [[Lawyer]] becomes able to avert the Game Over event once per game.
  
* '''Riot'''
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In [[sandbox]] games, enabling these failure conditions is optional, but selected by default.
: If you let a riot run for too long, the government will be forced to step in and take over your prison. In this event you will be sacked, and the [[Soldier|National Guards]] will be deployed to retake your prison by force.
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: This is a very violent end to your prison because every inmate who is acting aggressively while the soldiers are present will be shot and killed. Most prisoners will surrender to the soldiers, but the soldiers do not shout warnings. Prisoners that do not surrender will be killed.
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=== Riot ===
: This failure condition is activated after a riot has happened for six in-game hours. Once activated, you will have another six hours to stop the riot.
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If you let a riot run for too long, the government will be forced to step in and take over your prison. In this event you will be sacked, and the [[Soldier|National Guards]] will be deployed to retake your prison by force.
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This is a very violent end to your prison because every inmate who is acting aggressively while the soldiers are present will be shot and killed. Most prisoners will surrender to the soldiers, but the soldiers do not shout warnings. Prisoners that do not surrender will be killed.
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This failure condition is activated after a riot has happened for six in-game hours. Once activated, you will have another six hours to stop the riot.
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=== Bankruptcy ===
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If you have a negative bank balance and a negative cash-flow, you are bankrupt. You will have 24 hours to put in place a financial rescue package before being sacked.
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Once per game, the [[Government Bailout]] grant may help you out.
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=== Deaths ===
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Too many deaths in a single day will trigger a warning. If more deaths occur the next day you will be sacked. You will then be convicted of Criminal Negligence, and will spend time within your own jail as a prisoner.
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This results in you, the architect, becoming a prisoner of your own creation while it runs on its own ([[Escape Mode]]).
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This failure condition is triggered if you have 20 deaths in one day. The CEO will call at midnight, informing you that if five more people die the next day, it will be game over.
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=== Escapes ===
  
* '''Bankruptcy'''
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Too many escapes in a single day is a <abbr title="Public Relations">PR</abbr> disaster waiting to happen. If more escapes occur the next day you will be sacked.
: If you have a negative bank balance and a negative cash-flow, you are bankrupt. You will have 24 hours to put in place a financial rescue package before being sacked.
 
: Once per game, the [[Government Bailout]] grant may help you out.
 
  
* '''Deaths'''
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This failure condition is triggered if you have 20 escapes in one day. The CEO will call at midnight, informing you that if five more people escape the next day, it will be game over.
: Too many deaths in a single day will trigger a warning. If more deaths occur the next day you will be sacked. You will then be convicted of Criminal Negligence, and will spend time within your own prison as a prisoner.
 
: This results in you, the architect, becoming a prisoner of your own creation while it runs on its own ([[Escape Mode]]).
 
: This failure condition is triggered if you have 20 deaths in one day. The CEO will call at midnight, informing you that if five more people die the next day, it will be game over.
 
  
* '''Escapes'''
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=== Warden Deaths ===
: Too many escapes in a single day is a <abbr title="Public Relations">PR</abbr> disaster waiting to happen. If more escapes occur the next day you will be sacked.
 
: This failure condition is triggered if you have 20 escapes in one day. The CEO will call at midnight, informing you that if five more people escape the next day, it will be game over.
 
  
* '''Warden Deaths'''
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This failure condition is triggered when you get too many [[Warden]]s killed. [[The CEO]] will give you a call notifying you that it's becoming difficult to find new wardens to hire due to the fear of death while working in your prison. If you get another warden killed after the CEO calls you, you get fired and lose the game.
: This failure condition is triggered when you get too many [[Warden]]s killed. [[The CEO]] will give you a call notifying you that it's becoming difficult to find new wardens to hire due to the fear of death while working in your prison. If you get another warden killed after the CEO calls you, you get fired and lose the game.
 
  
* '''Re-offending Paroles'''
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=== Re-offending Paroles ===
: This failure condition is met when you give an early release to prisoners who end up re-offending by committing new crimes. If you release too many re-offenders, [[The CEO]] will give you a call to notify you that it needs to get fixed quickly. If you continue to release prisoners with a high re-offending rate, you'll get yourself fired and lose the game.
 
  
* '''Wrongful Executions'''
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This failure condition is met when you give an early release to prisoners who end up re-offending by committing new crimes. If you release too many re-offenders, [[The CEO]] will give you a call to notify you that it needs to get fixed quickly. If you continue to release prisoners with a high re-offending rate, you'll get yourself fired and lose the game.
: This failure condition is met when you execute prisoners with a clemency chance higher than that of the state tolerance, and the prisoner is found to have been innocent or could have been given a life sentence. After the first 2 times, a call comes from the CEO warning you not to do it again. If it happens again, you get fired and lose the game.
 
  
== Escape Mode ==
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=== Wrongful Executions ===
  
In the [[Escape Mode]], both winning and losing the game is possible. The game is won when you (or your whole squad, that is) manage to escape from the prison. The game is lost when your whole squad is dead (or you removed the last prisoner from your squad).
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This failure condition is met when you execute prisoners with a clemency chance higher than that of the state tolerance, and the prisoner is found to have been innocent. After the first 2 times, a call comes from the CEO warning you not to do it again. If it happens again, you get fired and lose the game.
  
A "Game Over" screen giving you a score and some statistics is presented in both cases.
 
  
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[[Category: Gameplay]]
{{Template:Footer Gameplay}}
 

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